WildStar makes me think of WoW in space. That said, it looks like it could be a blast when it launches.
http://www.wildstar-online.com/en/
Moderators: Kethron, Verdigris
Leveling: First off, leveling can get very tedious. You’ve killed a lot of goblins before – what can make it interesting again? This made us set the goal that during leveling, we want to have a more fun, more varied experience than anyone else. We do this in a few ways.
Content has to be varied up. We try to mix up every area with different interesting things beyond kill and Fed-ex quests – unique parts of the environment like low-gravity or giant robots blasting the ground you walk on, or dealing with dropships full of powerful monsters and rewards flying by. We layer in different quests, challenges, discoveries, and path content so that skilled players can be juggling different bonuses, temp powers, objectives, and rewards at their own pace.
That means making epic environments that don’t just look awesome and different, but also making environments that vary up your gameplay with different hazards and challenges - and things that help you, too (if you’re clever).
Beyond that, combat is something you do all the time, and we wanted to take this to the next level. We have aimed to have a combat system that rewards you for playing skillfully, not repetitively. We are making creatures that don’t feel like differently-hit-pointed clones. Each type should not just look unique, but actually have different attacks and interactions with the environment, providing a new set of tricks you can learn when you come up against a new creature.
In summary, we want you to not feel like you are on a rail, mesmerized by repetition, through level after level. We feel like if you’re getting bored while you’re working your way to the top tier of the game, we’re not doing our jobs. We want to raise that bar.
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